Made short work of the Walker, nonetheless. Also saved my hide quite a few times with bosses, even if I couldn't get a new power-up. Works great during levels, since power-ups are fairly frequent. My tactic for that run was pretty much to always (after fully powering up) have a Limit Shield at ready, so when I used it I'd have three seconds to get out of the sticky situation, find a new power-up capsule and repeat this loop as necessary. I'm not 100% sure on the placement, but the important part is that Shield is the first. I'm also exclusive to Double so the Laser is at the back to keep out of the way.Īctually, my very first 1CC of the game came with (?OSDML), a slight modification to my usual gauge order. Normally I only use 1 speed-up anyway, so there's no need to have it in first place. It also allows for very quick recovery, something that can save your life even in the second loop. Full power with as few power-ups needed as possible. After all, letting him take more Options adds greater length to his next reappearance time. I have to wonder if this is to allow for the sometimes annoying timing of the Option Hunter (even if he takes all four, it only requires four Power-Up icons to return to full power). However, I find that the above method by Zach and Ghegs to be rather intriguing. Out of Gradius habit, I leave the guage alone, simply because I am used to the placement of the power-ups along the bar (it involves less thought). What was surprising about that was the similarities in their two meters: both had set Option to 1st place, Speed Up to 2nd and Laser to 6th. I noticed that most of the players were using the default guage, but both Zach Keene and Ghegs used Gauge Edit. I originally wanted to mention this in the high-score forum, but it's better suited to here. Since I've been working on this recently, and seeing that a couple of our members have just gotten to play it for the first time, I thought it might be worth having a topic for.
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